Games Workshop has released another army preview for Warhammer 40k 10th Edition. The newest version of the publisher’s sci-fi miniatures game Grimdark has been getting a lot of hype from the start thanks to its drip feed of trailers. Multiple armies have received advancements in the past such as the Tau Empire, Imperial Guard, Adeptus Mechanicus, and the bloodthirsty World Eaters. Now, the spotlight is on the rowdy psychic monsters leapt into the thrill of war and generators of battlefield absurdity. This is the preview of Warhammer 40k 10th Edition Orks.
Warhammer 40k 10th Edition Orks Rule Changes
The last Warhammer Community Post begins by fully embodying the attitude of Warhammer 40k 10th Edition Orks. It’s filled with plenty of abrasive language and the Orks’ distinctive cockney accent, while also offering new rule changes. First is the new Army Rule, appropriately titled Waaagh! Once per battle at the start of a battle round, you can declare a Waaagh! If you do, your Orks can declare a charge on a turn they Advance, get +1 to Strength and Attacks, and all get a 5+ invulnerable save. If your choppas need to turn the tables, or if you want your units to shrug off the enemy dakka, a Waaugh! could do it.
After that, there is a new rule of detachment: Get stuck. This will give all melee weapons wielded by your Orks Sustained Hits 1. That means if your army sports a few dozen Butcha Boyz and a Hunta Rig, those bars will add up.
Of course, Orks are only as good as their Boss, and Unit Spotlight has a great Boss. Ghazghkull Thraka (and his little sidekick Makari) help make your ork army even deadlier. This is thanks to your Waaugh! Banner Aura, which can give melee weapons the Lethal Hits ability. Then there is his Prophet of the Great Waaaugh! ability, which can allow each model in a unit to add 1 to their hit and wound rolls when making a melee attack.
Finally, the preview concludes with some new orcish stratagems. First, there’s Orks Is Never Beaten, an epic feat stratagem that triggers during the fight phase when the enemy targets one of your units. If that model was destroyed and has not fought during this phase, the models remain in play. They are removed once they are done fighting after the enemy attack has been resolved. The second Stratagem, ‘Ere We Go, makes your units even faster. During your Movement phase, one of your units can add 2 to their Advance and Charge rolls, allowing them to close the gap and reach key locations on the battlefield.