The Seraphon have once again landed on Warhammer Age of Sigmar and they’re bringing their dinosaur and Aztec vibe to the game with a host of new models. From wizards who can undo some of the basic rules of the game, to gigantic dinosaurs armed with heavy clubs, this week’s batch of pre-order releases is super exciting. Games Workshop sent us a few samples to review, along with the Battletome for the Seraphon, so read on for our thoughts.
Do you want to catch up with the Seraphon? We have just put together a major review of the great Seraphon Army Set that has just been released. and for more age of sigmar OMG check out our preview of War cry: nightmare Quest, the latest release of age of sigmar skirmish game Now in the new releases of Seraphon!
Warhammer Age of Sigmar Seraphon – Skink Starseer
Let’s start with Skink Starseer, this hero mage can attempt to cast and undo two spells per hero phase, and has an extremely interesting spell with an effect we don’t see very often. Called “Celestial Doom”, on a successful cast on a 7, you can pick an enemy unit within range and until end of turn they can’t use their ward saving throw. This is crazy, considering how crucial ward saves are to keeping your most important units alive.
Beyond this cool spell, the rest of his abilities and stats aren’t too exciting. But I can see some really nice synergies where you’re pairing him up with some of the units in this army with awesome Rend to really punch through some damage.
Warhammer Age of Sigmar Seraphon – Kroxigor
Kroxigor are the strong and silent type, charging into battle surrounded by skinks (and can even be commanded by skink champions within 12 inches of them). Fairly straightforward to play, these brutes add some much-needed muscle to this magic-laden army.
Also, after fighting your opponents, you can try to bite them with your Vice-like Jaws ability, which is a cool image to imagine in my opinion. It’s moments like this, elicited from the flavor of a special ability, that bring so much life to an army.
Warhammer Age of Sigmar Seraphon – Spawn of Chotec
In my opinion, there aren’t many models in the Warhammer Age of Sigmar line that look as cool as the Spawn of Chotec. Accompanied by a crew of celestial-stinged Seraphons, this long, short, and ferocious lizard fires molten projectiles at the enemy.
What I like the most about this model is the way its fiery breath can take two different forms. You can throw a blob of fiery acid at your enemies, which melts their armor and gives them a -1 save for the turn. Or you can fire a blazing stream of fire, and the Attacks characteristic is equal to the number of models in a unit (up to 10). This flexibility shown is somewhat rare to find in ranged attacks (usually we see it in sweep attacks vs. melee weapon attacks).
Warhammer Age of Sigmar Seraphon – Spearmen of Aggradon
Aggradon Lancers are a fun, fast, and mobile unit in Seraphon’s army. Mounted on the Velociraptor-like Agradon beasts, these Seraphon can move quickly with 8″ movement, strike hard with spears or clubs, and when their mounts smell the enemy they rage.
This last point comes into play with his “Primal Rage” ability, which states that the unit starts with a Rage score of 0, and that score increases by one (up to a maximum of 3) at the end of each combat phase if they re within 3” of an enemy unit. That rage score is then added to the Attacks characteristic of their mount’s tooth and claw attack each time they attack. It’s a very clean depiction of the beast picking up the scent of its prey.
Also releasing this week is the Saurus Scar-Veteran On Aggradon, which is sort of an upgraded version of the Aggradon Lancer. A hero, this 1 unit also has the Primal Rage ability and a special ability called “Alpha Roar”, which increases the Rage count of nearby Aggradons by 1.
Warhammer Age of Sigmar Seraphon – Saurus Astrolith Bearer
Finally, let’s talk about the Saurus Astrolith Bearer, whose key purpose in your army is to walk around as a tanky focus point for all your other spellcasters. With his special ability “Celestial Conduit”, he adds 1 to the casting rolls of all friendly wizards within 12″ of him and extends the range of those wizards’ spells by an additional 6″. Also grants friendly Seraphon a 6+ save if they are within 12″ of it.
What I like about the Saurus Astrolith Bearer is that it is also very durable, with a 4+ save and 6 wounds. So you can keep him near some of the softer casters in your crew and buff them up while taking most of the damage (though you’ll still beat your enemies to a pulp with his war club and “Mighty Saurus Jaws” special ability). ” , which allows you to take “bites” against enemies).
What do you think of these new Seraphon models? If you have a Seraphon army, will any of these be on your list? Let us know!
Games Workshop provided the models and ruleset used in the creation of this preview. All images are courtesy of Games Workshop.