
Fire Emblem Engage Finally released on the Nintendo Switch, and with a new entry in the Intelligent Systems series comes plenty of returning mechanics and new features that may require some further explanation for players of all skill levels. Whether you’re a veteran or new to the series, these are some essential tips and tricks to know before you jump into battle alongside the Divine Dragon and their crew in Fire Emblem Engage!
The weapon triangle is back and this time you can break weapons
After being absent inside Fire symbol: three housesThe long-used triangle of weapons that led the series to its turn-based strategy gameplay made a triumphant return in Engage – and we say triumphant because a fantastic new feature has been added to the formula that gives even more depth to Fire Emblem’s core establishment.
Before we talk about breaks, it’s important to understand the triangle of arms. As written in the game guide section, the weapon triangle works as follows:
“Swords have advantage over axes, axes over lances, and spears over swords. Arts have advantages over bows, clubs, and knives.”
To refresh the triangle of arms, Fire Emblem Engage Includes a “Break” system that allows units to cut and eliminate each other’s weapons. The pause feature can literally (and pun intended) make or break your battles. The idea of this new weapon triangle feature is to disarm your enemy to deal more damage with follow-up attacks from other units. The red “X” icon located next to “Stop!” (as seen in the screenshot above) will ensure whether or not the enemy’s weapon is destroyed during the turn. Like Fire Emblem’s critical hits, this feature involves some calculated odds. As long as you follow the triangle of arms, you will be on your way to victory.
To clear up some confusion about this feature, your enemy’s weapons and units will return once the next turn, or rather “phase” as Fire Emblem calls them, begins. Position your units for careful counterattacks and quickly gain the upper hand on the battlefield! And for those who are deep in classic mode, you should definitely focus on implementing hacks into your strategies as they can play great in setting up devastating counterattacks.
Trading during combat offers a secret advantage to breaks

This is a classic Fire Emblem trick that has existed in almost every game, but now with of Engage A new pause feature is more useful than ever. Fire Emblem’s in-battle trade feature was created to give players a chance to trade equipment between their units. But why not take advantage of this feature and use it for something much more productive? Going forward Strive to touch When your units are capable of wielding multiple weapon types, trading can be used to one-shot enemies with counterattacks before their phase begins.
For those looking to create the ultimate counterattack for when their unit is cornered, once a character has the ability to use multiple weapon types, keep each weapon type they can use in their personal storage. By simply boarding a unit that has already moved and swapping their desired weapon into the top slot of their trade inventory, the weapon will automatically be equipped and ready for the enemy phase. The reason Classic difficulty players will want to use this strategy is that it can be a saving grace for units. Since enemies almost always determine who they will target during the player phase, the player can prepare to disarm the vast majority of opponents with a variety of stored weapons.
An explanation of the fallen spirits and energy spots

Returning from previous Fire Emblem games like three houses, Spirits of the Fallen is a game feature that players can take advantage of when connected to the Internet only. If you see a “connecting” screen before a battle, Spirits of the Fallen will be activated. While the usual yellow spirits and purple spirits returned in full force, Strive to touch Also adds another special place to the battlefield that players will want to place their units in – and they appear naturally without an internet connection. However, before we dive into the blue Emblem Energy Points, here’s a quick rundown on what Yellow Spirits and Purple Spirits do in case you’ve forgotten or haven’t played a Fire Emblem game that features them before.
Yellow Spirits and Blue Spirits do not appear on random tiles around the battlefield. Spirits appear in spaces where your other players have had units taken out by the enemy – hence the ominous name of the feature and the fact that spirit tiles usually appear in enemy infested areas. Yellow ghosts allow you to gain experience and bond experience, while purple ghosts are tiles where players can pick up weapons and items “left behind” by fallen units. While not all of these items are valuable, some are definitely worth selling on the market, and some can help you increase a unit’s stats.
As for the new circular blue spots that can be found on the maps, these are where units can charge their icons. Symbol energy patches are the fastest way to recharge your symbol ally as you work your way across the map. While these prominent blue blobs don’t need much explanation, players should note that it would be wise to take advantage of their icon’s special moves before heading out to reload. Don’t waste those precious moves even if you’re in a hurry! Symbols’ special attacks are the most powerful moves in the game and being able to go from turn to turn with one at the ready can help a lot.
Healers can now attack, so (when useful) make the attack

Unlike the previous Fire Emblem games where the healer class got into a defensive position and were often vulnerable because they had no means to protect themselves, this time the medics can be hostile on the battlefield. Healer class units have martial arts abilities that can be used to break bows, knives, and even slings. Sending these units is still risky as they can have poor defense and health stats, but having this ability on hand gives healers more to do than just stand around and wait to heal allies. Using a healer to cause a break to an enemy before mowing it down with another unit has become a viable strategy b Fire Emblem Engage.
Sets weren’t just made to heal allies

Stay on the topic of healing, team b Fire Emblem Engage Not only used to heal allies. Compared to the previous Fire Emblem games, a large number of additional uses were allowed to deviate Strive to touch. There are now pillars with abilities that can be used to warp around the map, bring enemy units closer to your location, create obstacles to block units from moving, keep enemies away, and even neutralize allies. Sets can be used by a variety of classes including the Military Monk, High Prize, and Royal Knight, just to name a few.
Sets can be found within various maps by placing units on purple spirit points, killing enemies and opening chests. They can also be purchased in Somaniel’s market, but not every team is available there. If you have units that can use staves, make sure they are in their inventory, and don’t forget them!
Pack some leftovers before the battles ahead

same as Fire symbol: three housesThere is more than meets the eye to the dining hall activities that players can participate in Strive to touch. While cooking a perfect meal with a few extra ingredients will net you pre-battle bonuses like temporary stat boosts, players can get a pretty good health item from the chef before returning to action – if they have more than enough ingredients, that is.
If you have a unit that is skilled in a specific recipe and were able to acquire additional food ingredients while traveling, making a larger batch using additional ingredients will allow the cook to pack away some leftovers after successfully preparing a quality meal. Leftovers are automatically sent to the convoy once obtained. Instead of healing from weaknesses and other purchasable items, leftovers are a great alternative that can provide units with much more health.
Level up your weak units without taking big risks

There are two types of Fire Emblem players: those who play casually and allow their units to avoid death forever and those who willingly take the most calculated steps to avoid the cost of failure. While this tip is essential for all players, these are the games Strive to touch In classic mode will find this information most useful.
Fire Emblem Engage There’s a new trick up their sleeve to help die-hard fans stop getting reset a dozen times because they’re trying to level up an underpowered unit. In Somniel, players can enter the Sigil of Training located on the right side of the dining area after Chapter 4. In the Sigil of Training, players can allow multiple units and symbols to gain experience and affection by talking to a random ally every two hours. While winning the training sigil will provide the unit with a good chunk of experience, losing the event will still give the unit a low amount of experience and affection.
Whether you’re playing casual or classic mode, it’s obviously worth returning to the game’s home base after every battle you take part in. The reason Training Sigil will make Classic mode Fire Emblem players happy is because Permadeath is turned off for those training games – in other words, you can kill your weak unit against their ally as many times as you need just to level up. Players can easily turn low-level units from cannon fodder and liabilities into some of their most valuable fighters by checking in every few hours and participating in a handful of matches.