Capcom has announced the creation of a new motion capture-equipped studio in Osaka. Creative Studio may not have a particularly name, ahem, “creative,” but it is equipped with “one of the largest motion capture studios in the country,” according to Capcom, and will be used to support the studio’s development efforts. in the future. .
by capcom Press release, Creative Studio is a “state of the art production facility” that comes equipped with two full motion capture studios. The studios will offer Capcom the opportunity to shoot with 150 cameras in one of the largest filming areas in Japan, measuring 11 meters by 15 meters by 5 meters.
If you’re wondering what this means from a practical standpoint, Capcom says it will allow the studio to film “up to 10 actors” simultaneously, or even carry out “full performance motion capture,” which could lead to more performances. immersive of the characters from Capcom games. If you thought the facial animation in Capcom’s most recent games was good, it looks like it’s about to get even better.
Furthermore, according to Capcom, the establishment of the new studios will drive developers to “maximize their creative and expressive abilities” by coordinating their motion capture filming with Capcom’s development department and proprietary RE Engine. The establishment of Creative Studio brings Capcom’s total of motion capture studios to three, which the studio says will “promote ever-increasing efficiency in game development.”
Despite what its name might suggest, the RE engine has been used for much more than just resident Evil. The technology underpins all of Capcom’s latest games in that series, of course, but it also powers disparate projects like Resurrection of ghosts and goblins, The rise of the monster hunterand devil may cry 5as well as upcoming games like exoprimal and Dragon’s Dogma 2. I can’t imagine motion capture technology being particularly useful for ghosts and goblinsbut we’ll have to wait and see what Capcom has in store for its new studio.